{"id":522,"date":"2011-12-22T10:34:20","date_gmt":"2011-12-22T10:34:20","guid":{"rendered":"http:\/\/markdavidscott.com\/?p=522"},"modified":"2011-12-22T10:34:20","modified_gmt":"2011-12-22T10:34:20","slug":"finally","status":"publish","type":"post","link":"https:\/\/markdavidscott.com\/?p=522","title":{"rendered":"Finally&#8230;"},"content":{"rendered":"<p style=\"text-align: center;\"><a href=\"http:\/\/mdscott.smugmug.com\/photos\/i-rnmRCqR\/0\/X3\/i-rnmRCqR-X3.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone\" title=\"It took long enough\" src=\"http:\/\/mdscott.smugmug.com\/photos\/i-rnmRCqR\/0\/L\/i-rnmRCqR-L.jpg\" alt=\"\" width=\"333\" height=\"350\" \/><\/a><\/p>\n<p>I wrote a post back in July, titled &#8220;<a title=\"Is it always better to get better?\" href=\"http:\/\/markdavidscott.com\/?p=359\">Is it always better to get better?<\/a>&#8220;, in which I wondered why we try and improve even at meaningless things that don&#8217;t have actual value. In my case, the example in question was Starcraft 2, a real-time strategy game I spend far too much time playing. \u00a0Despite the utter lack of value or meaning, I nonetheless set a personal goal of making it into Diamond league, which is approximately the top 20% of active 1v1 players. \u00a0Being in the top 20% of anything you set your mind to really ought not to be that hard (well, unless you pick a goal around height or some other relatively immutable property), and there&#8217;s many thousands of Diamond 1v1 players in Starcraft 2; nonetheless, it took till tonight for me to finally make it.<\/p>\n<p>It&#8217;s certainly been more difficult than I anticipated it to be. For a long time, I was really just playing the game, and not actively thinking about how I was playing, and what I needed to improve. I might go in with a plan, but once the actual back and forth combat phases started, I&#8217;d just focus on playing things out &#8211; and not on what I was trying to do better. The other challenge is that everyone still actively playing the game more than a year after it&#8217;s release was also pretty serious. Strategies evolved, things that used to work ceased to, and sometimes even when I felt I was playing near the peak of my ability, I&#8217;d take a string of losses.<\/p>\n<p>As I wrote the prior blog post, hitting Diamond was the very last thing I expected. \u00a0Starcraft 2 runs in seasons; at the end of each season, you&#8217;re locked into your current league, and when a new season begins, you&#8217;re slotted into a league for that season based on your cumulative performance to date. It <strong>should<\/strong>\u00a0be harder to get promoted into Diamond than to be placed into Diamond at the start of a season, because there&#8217;s a threshold designed to prevent you from ping-ponging between adjacent leagues every few games. The last game I played yesterday wound up being treated as my first Season 5 match, and I was slotted back into Platinum. That really felt appropriate; I had been facing fewer diamond players in recent games, as I&#8217;ve been a little sick for about a week. And if there&#8217;s one place you <strong>really<\/strong>\u00a0notice when you&#8217;re not at 100%, it&#8217;s playing something competitive and mentally intense.<\/p>\n<p>Still, with today being the first day that I&#8217;ve felt mostly back to normal (after a really full night of sleep yesterday), I decided to play one last game before heading to bed. I&#8217;d won a reasonable string of games prior to the earlier blog post, perhaps on account of being back to normal, so I could still lose and not be too bothered about the day&#8217;s games as a whole. \u00a0It&#8217;s harder to sleep after going 3-8! As it turns out, that final game earned a promotion to Diamond. It was a lucky win at that; a Protoss vs. Protoss where he was going for colossi off of one base; I&#8217;d anticipated a 4gate and didn&#8217;t expand either, but had no robotics support bay (i.e. far from having colossi of my own); I&#8217;d have died in a straight ground engagement, but just managed to get enough void rays to hold off the attack, retain my expansion, and win from there off of better momentum and economy.<\/p>\n<p>I&#8217;m still by no means great at the game. \u00a0There was an internal Google tournament (for fun, but I can&#8217;t enter due to timing with the kids), and about 20% of players were Masters level &#8211; that&#8217;s the top 10% of Diamond, i.e. the top 2% of all players; they&#8217;d likely beat me with one hand. But now that I&#8217;ve finally got to this entirely meaningless and pointless milestone, I&#8217;ll probably finally get to playing other equally pointless but high quality games, like Uncharted 3 and Zelda: Skyward Sword!<\/p>\n<p>If you compare this image to the earlier post, you&#8217;ll see that it took me a ridiculous 740 <strong>wins &#8211; <\/strong>meaning roughly 1480 games\u00a0(though some of that was 2v2, not 1v1) &#8211; between setting the goal and reaching it. That&#8217;s a lot of wasted time (probably 400-500 hours) and I&#8217;m sure I could have used it for something much more constructive. But at least I got a shiny icon!<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/mdscott.smugmug.com\/photos\/i-frbZ7sn\/0\/X3\/i-frbZ7sn-X3.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone\" title=\"Too many games\" src=\"http:\/\/mdscott.smugmug.com\/photos\/i-frbZ7sn\/0\/L\/i-frbZ7sn-L.jpg\" alt=\"\" width=\"800\" height=\"263\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I wrote a post back in July, titled &#8220;Is it always better to get better?&#8220;, in which I wondered why we try and improve even at meaningless things that don&#8217;t have actual value. In my case, the example in question was Starcraft 2, a real-time strategy game I spend far too much time playing. \u00a0Despite the utter lack of value or meaning, I nonetheless set a personal goal of making it into Diamond league, which is approximately the top 20% of active 1v1 players. \u00a0Being in the top 20% of anything you set your mind to really ought not to be that hard (well, unless you pick a goal around height or some other relatively immutable property), and there&#8217;s many thousands of Diamond 1v1 players in Starcraft 2; nonetheless, it took till tonight for me to finally make it. It&#8217;s certainly been more difficult than I anticipated it to be. For a long time, I was really just playing the game, and not actively thinking about how I was playing, and what I needed to improve. I might go in with a plan, but once the actual back and forth combat phases started, I&#8217;d just focus on playing things out &#8211; and not on what I was trying to do better. The other challenge is that everyone still actively playing the game more than a year after it&#8217;s release was also pretty serious. Strategies evolved, things that used to work ceased to, and sometimes even when I felt I was playing near the peak of my ability, I&#8217;d take a string of losses. As I wrote the prior blog post, hitting Diamond was the very last thing I expected. \u00a0Starcraft 2 runs in seasons; at the end of each season, you&#8217;re locked into your current league, and when a new season begins, you&#8217;re slotted into a league for that season based on your cumulative performance to date. It should\u00a0be harder to get promoted into Diamond than to be placed into Diamond at the start of a season, because there&#8217;s a threshold designed to prevent you from ping-ponging between adjacent leagues every few games. The last game I played yesterday wound up being treated as my first Season 5 match, and I was slotted back into Platinum. That really felt appropriate; I had been facing fewer diamond players in recent games, as I&#8217;ve been a little sick for about a week. And if there&#8217;s one place you really\u00a0notice when you&#8217;re not at 100%, it&#8217;s playing something competitive and mentally intense. Still, with today being the first day that I&#8217;ve felt mostly back to normal (after a really full night of sleep yesterday), I decided to play one last game before heading to bed. I&#8217;d won a reasonable string of games prior to the earlier blog post, perhaps on account of being back to normal, so I could still lose and not be too bothered about the day&#8217;s games as a whole. \u00a0It&#8217;s harder to sleep after going 3-8! As it turns out, that final game earned a promotion to Diamond. It was a lucky win at that; a Protoss vs. Protoss where he was going for colossi off of one base; I&#8217;d anticipated a 4gate and didn&#8217;t expand either, but had no robotics support bay (i.e. far from having colossi of my own); I&#8217;d have died in a straight ground engagement, but just managed to get enough void rays to hold off the attack, retain my expansion, and win from there off of better momentum and economy. I&#8217;m still by no means great at the game. \u00a0There was an internal Google tournament (for fun, but I can&#8217;t enter due to timing with the kids), and about 20% of players were Masters level &#8211; that&#8217;s the top 10% of Diamond, i.e. the top 2% of all players; they&#8217;d likely beat me with one hand. But now that I&#8217;ve finally got to this entirely meaningless and pointless milestone, I&#8217;ll probably finally get to playing other equally pointless but high quality games, like Uncharted 3 and Zelda: Skyward Sword! If you compare this image to the earlier post, you&#8217;ll see that it took me a ridiculous 740 wins &#8211; meaning roughly 1480 games\u00a0(though some of that was 2v2, not 1v1) &#8211; between setting the goal and reaching it. That&#8217;s a lot of wasted time (probably 400-500 hours) and I&#8217;m sure I could have used it for something much more constructive. But at least I got a shiny icon! &nbsp;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"footnotes":""},"categories":[10,8],"tags":[],"class_list":["post-522","post","type-post","status-publish","format-standard","hentry","category-gaming","category-personal"],"_links":{"self":[{"href":"https:\/\/markdavidscott.com\/index.php?rest_route=\/wp\/v2\/posts\/522","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/markdavidscott.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/markdavidscott.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/markdavidscott.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/markdavidscott.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=522"}],"version-history":[{"count":1,"href":"https:\/\/markdavidscott.com\/index.php?rest_route=\/wp\/v2\/posts\/522\/revisions"}],"predecessor-version":[{"id":523,"href":"https:\/\/markdavidscott.com\/index.php?rest_route=\/wp\/v2\/posts\/522\/revisions\/523"}],"wp:attachment":[{"href":"https:\/\/markdavidscott.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=522"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/markdavidscott.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=522"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/markdavidscott.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=522"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}